Enemy Database

Know your enemies. Learn their weaknesses. Survive the forest.

Survival Tip

Each enemy has unique behaviors and weaknesses. Study them carefully - your survival depends on it. The vicious Deer commands many of these creatures.

Cultist

LOW
Cultist
Health: 50 HP
Damage: 10-15
Speed: Slow
First Appears: Night 1

Weaknesses:

Light sources, loud noises. Serves the vicious Deer.

Strategy:

Easy to defeat with any weapon. Use light sources to disorient. Avoid groups as they coordinate attacks.

Wolf

MEDIUM
Wolf
Health: 80 HP
Damage: 20-30
Speed: Fast
First Appears: Night 2

Weaknesses:

Fire damage, loud noises. Vulnerable when isolated from pack.

Strategy:

Aggressive forest predators that hunt in packs. Use campfire light to keep them at bay. Target isolated wolves first.

Alpha Wolf

HIGH
Alpha Wolf
Health: 150 HP
Damage: 35-50
Speed: Very Fast
First Appears: Night 15

Weaknesses:

Heavy weapons, coordinated attacks. Commands other wolves - eliminate first.

Strategy:

Pack leader with enhanced abilities. Defeating it will scatter the pack. Use ranged weapons and maintain distance.

Bear

HIGH
Bear
Health: 300 HP
Damage: 60-90
Speed: Medium
First Appears: Night 30

Weaknesses:

Slow turning speed, vulnerable after charge attacks. Cannot climb structures.

Strategy:

Massive and powerful but slow. Use elevation advantage. Avoid direct confrontation - hit and run tactics work best.

The Vicious Deer

BOSS
The Vicious Deer
Health: 500 HP
Damage: 100-150
Speed: Variable
Boss Night: Night 25

Weaknesses:

Advanced weapons, coordinated team attacks. Commands all cultists - disrupt communication.

Strategy:

The main antagonist. Multi-phase boss fight with cultist minions. Requires team coordination and all available resources.

Alien

HIGH
Alien
Health: 120 HP
Damage: 40-60
Speed: Fast
First Appears: Night 40

Weaknesses:

Energy weapons, electromagnetic interference. Technology can malfunction near strong magnetic fields.

Strategy:

Extraterrestrial threat with advanced technology. Use environmental hazards and avoid their energy weapons.

Alien Elite

BOSS
Alien Elite
Health: 800 HP
Damage: 150-200
Speed: Teleports
Boss Night: Night 75

Weaknesses:

Unknown. Advanced alien commander with superior technology and tactics.

Strategy:

Elite alien commander. Teleportation abilities and devastating weapons. Requires perfect execution and all available resources.

Final Form Deer

FINAL BOSS
Health: ??? HP
Damage: Lethal
Speed: Omnipresent
Final Night: Night 99

The Deer's true power revealed. All entities unite. Use everything you've learned. Good luck, survivor.

Expert Analysis & Verification

This enemy guide is compiled from extensive gameplay research and verified by experienced players who have survived all 99 nights multiple times. Each enemy's behavior, spawn patterns, and weaknesses have been documented through hundreds of encounters.

Verified by 200+ veteran players
Updated with every game patch
Based on 5,000+ enemy encounters
Community-reviewed strategies